*********************************************************************** dS Autos - LFS MaxPax [Formula XR] *********************************************************************** ----------------------------------------------------------------------- General Information ----------------------------------------------------------------------- Company..............: dS Autos URL..................: http://ds-autos.digiserv.net/ Type.................: 3DS Max scene Protection...........: None Platform.............: Win32 Number of Parts......: 1 Compression Format...: None ----------------------------------------------------------------------- Post Information ----------------------------------------------------------------------- Posted by............: Ian.H e-mail...............: ian.h@dsrc.digiserv.net URL..................: http://ds-autos.digiserv.net/ Posted on............: 19/07/2005 ----------------------------------------------------------------------- Release Notes ----------------------------------------------------------------------- Scene, textures and model fixes prepped by Ian.H Downloaded from Model: ------ FOX - Formula XR Requirements: ------------- 3DS Max 7 Brazil renderer Some imagination =) Textures: --------- All textures have been converted to TGA files and included with this pack. No 3rd party plugins are required for this. Texture files required for this model: - DiscATEST.tga - FO_Interior.tga - FO_Parts.tga - K8_pads.tga - TYRE.tga - wheel_formula.tga - wheel_formula2.tga Scenes included: ---------------- FOX_b.max How do I use this pack? ----------------------- - Extract the self-extracting archive to your 3DS Max install directory. - Start 3DS and load the scene. If prompted with a message: Externel Files Missing select 'Browse' and browse to the textures directory: [3DSMAX]\images\lfs where [3DSMAX] is your 3DS Max install dir. - Press F10 to bring up the Rendering window & hit the Render button =) How do I add my skin to the car? -------------------------------- - Press M to bring up the Material Editor. - From the material list, click on the button marked: body [ADD SKIN] ( Brazil Basic Mtl ) - Next to the 'Diffuse' colour, click on the small, blank square button. - Select 'Bitmap' from the list and browse to your skin file. - Press F10 to bring up the rendering window - Hit the Render button and make a coffee =)